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Dissecting a Hedgehog
Dissecting a Hedgehog: An in-depth analysis of Sonic the Hedgehog
Starting in 1991 and going until 1994, Sonic the Hedgehog dazzled audiences with high-speed high-action antics the likes no other videogame hero can provide or has provided since. With each game, Sonic's adventures grew longer, the levels grew more complex, and the graphics got more detailed. But, after 1994, Sonic the Hedgehog all but vanished from the face of gaming -- a character who was king, beating out rivals like Mario in popularity polls and putting countless copycats to shame, began a downward tailspin into the depths of obscurity. The scarce few games that were released bearing the Sonic name that were not, infact Sonic games; instead they were other genres, other games altogether with the Sonic name and characters transplanted in to them.
In 1998, as Sega transitioned out of their 32bit console, the Sega Saturn, they revealed a new console - the Sega Dreamcast, and with it, a brand new Sonic game slated
The Coffee GodThe Coffee God behind the counter shuffles foot to foot, a dance of steam and espresso. Black painted fingernails, inch gauged ears and a gray striped sweatshirt, hood crooked on his back. There's a cigarette tucked behind one ear; it bobs and twitches with each step.
“Non-fat caramel latte,” he calls, just as he always does, part of a spell, part of a mantra, toneless (just a tuck at the end). I reach. He looks up.
The espresso maker hisses.
There's something like a grin, something like a spark, something like a shared secret linked eye to eye. When he passes over the drink (rough cardboard sleeve hot to the touch), he lingers. Our fingers brush, a shiver, a jolt, a ten-watt shock.
The Coffee God tilts his chin, shouts, “Hey, mind if I take my break now?”
and ducks around the counter without waiting for a reply.
He slips his cigarette between his lips without taking his eyes from mine. I follow him out the door.
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