A little over 24 hours of work for this one.
I've been meaning, just out of curiosity, to try and make a "High-Def Game Screenshot" for a while now. I even started experimenting with something like this related to Shantae, but when the downloadable Rocket Knight game was announced, I seized my chance.
Sparkster himself and the wolf enemy were drawn by hand (while looking at a sprite sheet), scanned, and then colored with vectors.
The crystals are 3D models that I made in Milkshape 3D.
For the background, I took a few screenshots of the SNES Sparkster game and then traced over specific tiles with vectors. It was mainly to get the tile-size right, so none of what I traced is 1:1.
Some of it's kind of sloppy, but... I don't usually do videogame tiles, especially at this resolution.